April Development Update - Major Systems Overhaul 👍
I hope everyone had a productive month! For me, April brought some big changes and improvements to R for Revenge that I'm excited to share. My goal with this update was to flesh out many of the core systems that bring the game together in a polished, fun-to-play package. UI Upgrade & Visual Polish ☄️ The user interface was in need of an overhaul to bring it up to par. I redesigned all of the HUD elements from the ground up - health bars, ammo counters, scoring displays. Everything has a refreshed, neatly styled look while maintaining readability. Character avatars and in-game gun models also received visual polish passes. Overall the UI feels much more cohesive and presentation-ready. Scoring & Progression Systems ✅ A full scoring model was implemented to provide feedback and track the player's performance. Eliminating enemies awards cash on a per-kill basis, with bosses dropping larger sums. Completing objectives and performing special actions also contribute to the sc